Where To Put Third Party Kontakt Libraries Mac

Where To Put Third Party Kontakt Libraries Mac 4,0/5 3982 votes

Nov 02, 2017  I took delivery of one of those nifty internal mac PCIe SSD cards that allows me to put in an SSD in my mac pro 2009 and get SATA 3 speeds. The drive sits on the card and it's really neat and quick for only £ 28.00. So I am moving a load of libraries onto the SSD, and using 'locate library' when Kontakt sees the missing libraries. One of the most common ways to load third-party sample libraries is to use the Files tab in the Kontakt browser, this is accessible by clicking the Files button just next to the Libraries tab. This provides you with a file browser built into the Kontakt interface where you can select the instrument you want to load. Check out the How do I load a Sample Library in KONTAKT 5? Page at Sweetwater — the world's leading music technology and instrument retailer! COVID-19 Update: Sweetwater.com is open and accepting online orders, but like most retailers, our shipping is slower than normal. To import third-party sounds into the MASSIVE browser, follow the below steps: Start MASSIVE, then select Massive Options (OS X) or File Options (Windows) from the menu bar.; In the Browser tab click on Add.A new explorer window will open where you can select the folder on your hard drive containing your custom sounds (in this example the folder is called Dr Hobo Dubstep). NKS instruments are automatically added to your Library when you start KOMPLETE KONTROL for the first time after installing the instrument. Third-party KONTAKT Instruments with NKS support are an exception to this rule: you must add these KONTAKT instruments to your Browser manually.

Installing Additional Arduino Libraries

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  • How to Install a Library

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Once you are comfortable with the Arduino software and using thebuilt-in functions, you may want to extend the ability of your Arduinowith additional libraries.

How to Add a Sample Library to Native Instruments KONTAKT. Kontakt formatted files and Kontakt Libraries. KONTAKT offers you a number of different tools that let you keep track of your installed sampling libraries and their contents. How to Add a Sample Library to Native Instruments Kontakt Player via Library Function. The Add Library function available in KONTAKT 3.5 and higher KONTAKT versions allows you to add KONTAKT-compatible libraries to the KONTAKT 5 browser. After adding a specific library, the KONTAKT browser will list a new box from which you can load a library's instruments.

What are Libraries?

Libraries are a collection of code that makes it easy for you to connect to a sensor, display, module, etc. For example, the built-in LiquidCrystal library makes it easy to talk to character LCD displays. There are hundreds of additional libraries available on the Internet for download. The built-in libraries and some of these additional librariesare listed in the reference. To use theadditional libraries, you will need to install them.

How to Install a Library

Using the Library Manager

To install a new library into your Arduino IDE you can use the Library Manager (available from IDE version 1.6.2).Open the IDE and click to the 'Sketch' menu and then Include Library > Manage Libraries.

Then the Library Manager will open and you will find a list of libraries that are already installed or ready for installation. In this example we will install the Bridge library. Scroll the list to find it, click on it, then select the version of the library you want to install. Sometimes only one version of the library is available. If the version selection menu does not appear, don't worry: it is normal.

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Echo library path mac. Finally click on install and wait for the IDE to install the new library. Downloading may take time depending on your connection speed.Once it has finished, an Installed tag should appear next to the Bridge library. You can close the library manager.

Where To Put Third Party Kontakt Libraries Mac

You can now find the new library available in the Sketch > Include Library menu.If you want to add your own library to Library Manager, follow these instructions.

Importing a .zip Library

Libraries are often distributed as a ZIP file or folder. The name of the folder is the name of the library. Inside the folder will be a .cpp file, a .h file and often a keywords.txt file, examples folder, and other files required by the library. Starting with version 1.0.5, you can install 3rd party libraries in the IDE. Do not unzip the downloaded library, leave it as is.

In the Arduino IDE, navigate to Sketch > Include Library > Add .ZIP Library. At the top of the drop down list, select the option to 'Add .ZIP Library'.

You will be prompted to select the library you would like to add. Navigate to the .zip file's location and open it.

Return to the Sketch > Include Library menu. menu. You should now see the library at the bottom of the drop-down menu. It is ready to be used in your sketch.The zip file will have been expanded in the libraries folder in your Arduino sketches directory.

NB: the Library will be available to use in sketches, but with older IDE versions examples for the library will not be exposed in the File > Examples until after the IDE has restarted.

Manual installation

When you want to add a library manually, you need to download it as a ZIP file, expand it and put in the proper directory. The ZIP file contains all you need, including usage examples if the author has provided them. The library manager is designed to install this ZIP file automatically as explained in the former chapter, but there are cases where you may want to perform the installation process manually and put the library in the libraries folder of your sketchbook by yourself.
You can find or change the location of your sketchbook folder at File > Preferences > Sketchbook location.


Go to the directory where you have downloaded the ZIP file of the library

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Extract the ZIP file with all its folder structure in a temporary folder, then select the main folder, that should have the library name


Copy it in the “libraries” folder inside your sketchbook.


Start the Arduino Software (IDE), go to Sketch > Include Library. Verify that the library you just added is available in the list.

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Please note: Arduino libraries are managed in three different places: inside the IDE installation folder, inside the core folder and in the libraries folder inside your sketchbook. The way libraries are chosen during compilation is designed to allow the update of libraries present in the distribution. This means that placing a library in the “libraries” folder in your sketchbook overrides the other libraries versions.
The same happens for the libraries present in additional cores installations. It is also important to note that the version of the library you put in your sketchbook may be lower than the one in the distribution or core folders, nevertheless it will be the one used during compilation. When you select a specific core for your board, the libraries present in the core’s folder are used instead of the same libraries present in the IDE distribution folder.
Last, but not least important is the way the Arduino Software (IDE) upgrades itself: all the files in Programs/Arduino (or the folder where you installed the IDE) are deleted and a new folder is created with fresh content.
This is why we recommend that you only install libraries to the sketchbook folder so they are not deleted during the Arduino IDE update process.


This tutorial based on text by Limor Fried.
Last revision 2017/02/07 by SM


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The text of the Arduino getting started guide is licensed under aCreative Commons Attribution-ShareAlike 3.0 License. Code samples in the guide are released into the public domain.